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Turok 2 mods mod
Turok 2 mods mod









turok 2 mods mod
  1. TUROK 2 MODS MOD MOD
  2. TUROK 2 MODS MOD FULL
  3. TUROK 2 MODS MOD CRACK

Turok kept the Doom style FPS alive and took gore, animation, and action to new levels. I thought I was going in fucking CIRCLES at one point. I'll never forget that library level with the swarm of Flood you keep fighting. Then the game threw screamingly repetitive level design at me and I tuned out. First two or three missions I was falling for the hype thinking it was the greatest thing ever. At the end of the day I thought it was okay. I almost fell for the Halo hype when I first played it. I can't stand reading that Halo was the one that did it, it's bullshit. Goldeneye and Turok were what put console FPS on the map. I will always resent Halo at least a little bit.

TUROK 2 MODS MOD FULL

This is part of the reason Halo will never have my full respect. Especially considering how poorly their own multiplayer for Prime 2 turned out. So the actual Metroid Prime lineage goes back to Turok: Rage Wars mostly. Also found two people who ended up at working on DOOM 2016.įrom Turok 3 there is Don Hogan (senior artist on the Prime trilogy), Neil Hill is now at Ubisoft programming Far Cry games, Joe Ries animating for Rockstar (Payne 3, GTA V, Red Dead series) and that's about it.

turok 2 mods mod turok 2 mods mod

Oh hey, random fun discovery, additional programmer from Acclaim, Stevan Hird, ended up at Arkane and contributed to all the Dishonoreds and Prey stuff since then. 2 and Halo 4, Andy O'Neil who was technical lead on the Prime trilogy (most recently worked on Titanfall 1), are the only three guys to jump over to Retro Studios. Along with him, Francisco Javier Lafuente (engineering), and Jason Behr (who actually was the audio guy on Turok 2!) who is credited for design on Rage Wars and went on to work on the entire Prime trilogy and afterwards did F.E.A.R. The ears-perking up names come in with Turok: Rage Wars which was lead by none other than Mark Pacini, for example. Most of the peoplefrom Turok 2 still working in the industry up until at least recently landed at Disney/Junction Point, Blizzard, Bioware Austin, and places like that.

TUROK 2 MODS MOD MOD

In short, this overhaul mod is a must-have for all Turok 2 fans and you can download it from here.Actually nobody but one person from Turok 2 ended up at Retro working on everything from Prime 3 onwards (Andy Schwalenberg left after Tropical Freeze).

TUROK 2 MODS MOD CRACK

Turok will also randomly crack jokes and taunt his enemies as he kills them.Īll textures and weapon icons have been upscaled and sharpened for better detail, some extra effects have been added to the Iguana Shootout Intro, blood pools have been replaced with better sprites and have been better positioned, more blood has been added to the game as well as a bit more gore chunks and splashing blood sound effects on surfaces have had their volumes reduced significantly.īullet impacts have thick plumes of dust and smoke left behind, in stone or default material types send bits of material flying out that bounce off of surfaces and in metal material types send sparks flying out that bounce off of surfaces. Explosions leave behind thick plumes of smoke and dust and send lots of sparks flying around. The particle effects for bullets and projectiles hitting water now look closer to the first game’s effects and bullet casing and spent shotgun shell particle effects have been replaced with 3d models. Players can also do a Ground Pound attack by pressing the crouch button right after a double jump or after jumping from a high platform dealing high explosive damage. Players can now double jump and can now dash on the ground and in midair with the double tap of any directional button. Furthermore, a new gibbing system has been added to Extreme Death animations for all enemies that adds lots of new gibs and gore chunks. Going into more details, all monsters now have death skins, one for normal deaths, one for burnt deaths, and one for exploded deaths, and all monsters will create particle and sound effects when hitting objects with their melee attacks. Lighting for every enemy projectile and attack has had their colors corrected and when blown up, monsters have a chance of moving left or right across the screen like in Turok 1. According to its description, Turok 2 Ascension brings crazier weapon abilities, more blood and gore, adds double jump functionalities, improves textures and more. Modder ‘VGames’ has released a brand new mod for Turok 2: Seeds of Evil.











Turok 2 mods mod